Monday, 19 October 2015

HA11 Pavlov's Dogs Task 2 - Effects Debate

Effects Debate

There have been many different studies and experiments to find out whether violence in video games can lead towards higher aggressive tendencies in young game players. The media focus solely of the face that simply having violence in a game can cause these aggressive behaviors, and not the reasons for the violence to be used in the game e.g. defeating aliens. This causes more people to simply accept that this as a fact. 

In my opinion violence in video games can cause higher aggressive tendencies but only to a certain extent. As a frequent player of violent games I find myself constantly immersed into the game world whatever game it is, this allows me to feel more part of the world and depending on how violent the game is I must make choices and decisions which have highly violent outcomes. It is also human nature to have a violent side which is covered and hidden away by society so its hard;y surprising that we can have aggressive acts. Violent video games allows us to stream all of this as well as providing a place for us to take out our anger whenever we need to instead of hurting others, we are able to hurt non exiting individuals generated by code. 

It seems a puzzle to me why people hate video games for containing violence when they are much happier to watch a film containing violence such as Rambo. The fact that the player is able to behave violently themselves is the reason for this even though the rating system is much more restricted than films not to mention the fact that it is not always the player of the game whom has purchased it. Parents of children and teenagers often buy the game for their child only to turn around and say that it is highly innapropriate for the companies to add violence; sex and drug usage. 

A large amount of  people exposed to games with lots of sex; drug and violence appeal are desencitised to them, meaning that they are not as bothered by seeing actual acts of violence. I personally am decensitised by violence and some of the most gruesome things in films such as the Saw franchise and the video game trilogy Dead space do not bother me compared to people who haven't had the free will to commit to acts of violence in a virtual world even though those same levels of violence are not achievable in the vast majority of video games. 

On the other hand, granted violence in video games has its negative effects, but it is a much more serious issue when it relates to young children. although there is violence in games such as Mario and Sonic which is a highly simplified level of violence such as jumping on the head of an enemy and they vanish. It is the parents whom can buy children games such as Splinter cell for their young child. This allows children to access all sorts of violent games which can be unhealthy for their young developing minds. The issue with this is that the parent is of suitable age to purchase the game and so there is no evidence or authority for the seller to forbid the buying parent or adult from purchasing it, before giving it to the child.

leading to my conclusion that the debate pin whether violence in video games is bad for players is unable to be concluded as there will always be so many different factors that will change as well as new factors springing up such as the player's background and what mental health issues they may or may not have, not to mention the fact that different people are more susceptible to what they see in games and TV to others.    

No comments:

Post a Comment